BLUEPRINT

A visual experiment made in Unity. I had a gameplay idea where players could only see in a limited range that they could expand and contract. If developed further, I can see it as a core mechanic for a horror game. Although this vision can allow you to see through walls and to great distances, you'll stop seeing the walls and objects close to you if you expand it too far, and if you keep it too close you'll lose track of anything that happens outside a 5m radius.

BLUEPRINT